On the forth of January 2011 Nvidia revealed a new Beta driver, which was quite a surprise for me. I’ve been looking for this driver since it was first announced in November 2009. It should bring the capability to support 3D Vision in a windowed mode. So e.g. Google Earth and other windowed application could be used. Periodically I was seeking the web for new rumors or news, but gave up in some point in time last year. But now: Bam! Here it is. And it gets even better. The new driver comes with a new 3D Portal (3dvisionlive.com), which offers a 3D picture and Video gallery – all in a browser windows – just great.
First I’ve installed the Beta driver, and 2 weeks later, as the stable one showed up on 18. of January, I’ve installed this one, too. The Beta driver gave me only after a complete deinstallation of the previous driver the 3D functionality. Whereas the stable one worked out of the box after an installation over the Beta driver.
Playback Issues #1
Unfortunately the ugly error messages didn’t vanish with the stable driver, and I’m getting these errors, after closing the NVIDIA 3D Vision Video Player:
An unexpected error occored. Reason: Access violation at address 77008c19 in module 'ntdll.dll'. Write of address 00000014.
And after clicking away the first one, the second one comes up with an invisible mouse pointer:
An unexpected error occured. Stereo Transformation interface not available!
As you can see version 1.6.4 is installed, and no special decoder (haali-media splitter) or anything else has been used.
My research for a solution haven’t been successful so far. But I’ve figured out, that if you simply wait a few seconds (maybe 10 or so), and close the 3D player afterwards the error messages do not appear.
Playback Issues #2
Some notes on Matroska (.mkv) playback.
I’ve noticed my 3D vision player didn’t play TrueHD or DTSHD sound (both of them 7.1, 8 channels audio output), but VLC did. After some investigations and trial and errors, I’ve found out, it was due to an old Haali Media Splitter installation. I’ve installed the latest version (21. November, 2010, version 1.10.348.15) and the sound was just fine.
If you didn’t allow Haali Media Splitter to intercept the proposed media formats, you have to tell the 3D Vision Media player to use the Haali splitter manually. This is done in the Settings –> Decoder –> MPEG4 Streamsplitter:
I’ve you ask yourself how to switch the different languages, then look for the Haali Splitter icon in your system tray in the lower right corner and left-click it in order to make the Audio selection.
In the meantime far more than 30 titles on 3DBD (3D BluRay Disk) are available in the side-by-side (SBS) format. Just look for 3DBD, SBS and 1080p on Google and you’ll find plenty of links which most of them lead to share-hoster like Rapidshare.com, Netload.in or Share-online.biz (there are of course far more of then out there). You need a smart downloading tool like JDownloader, though. Yes – it looks like the torrent scene is dead regarding this genre – because people are afraid of being caught. A file-hoster offer sometimes far more convenience and speed without the risk of being caught, and the titles are published there first – by far. People who’ve been caught because they’ve rendered themselves liable to prosecution and had to deal with law enforcement set the appropriate sign for this development. So Pandora’s box is open for the 3D-genre also – Well done again – content industry! Have fun!
A word on Linux and 3D
This blog had always a big focus on Linux, but unfortunately 3D Vision support for Linux doesn’t exist. That’s not quite true, since the 3D Vision Pro support exists for Nvidia’s Quatro series. But we are talking here about cards, which are unbelievable expensive and as far as I understand the ‘Pro’ Version, they are based on a radio signal for synchronizing the glasses and they are in no way compatible to the stock 3D Vision brand. Because of this, there won’t be news regarding Linux and 3D on this blog. Sorry!
7 thoughts on “3D Vision with window mode – Nvidia 266.58 – Thanks!”
3D Vision with window mode – Nvidia 266.58 – NO Thanks!
Hi – just like you I have been looking throughout 2010 for Google Earth support…
I was excited to see that they got it now, BUT unfortunately it is far from what I was looking for. The earth is still flat form them – no matter from which angle you look, the foreground is not closer than the horizon.
Only buildings and placemarks appear above earth…
Very disappointing – maybe in 2012 the finally make it.
Set ‘Elevation Exaggaration’ in the settings of Google Earth to maximum, which is ‘3’.
See here: http://blog.mymediasystem.net/cycling-gps/stuttart-by-bicycle/
This should make the terrain more plastic. It’s definitely looks very good to me.
Errr, and of course turn the the ‘terrain’ option on the left, too.
Thanks Nvidia for this!
thanks for your note, but also exaggeration does not help here. They just didnot make it stereo 3d.
You can easily test for yourself:
1. In GE go to some mountain area (Alpes or so)
2. Look at the earth at a very low angle and turn it in the way that you see one mountain peak very close and another far away at the same time.
3. Take off the glasses. Now you see both peaks double (one image for the left eye, and one dor the right).
4. You will found out that the distance between the left eye / right eye picture of the near peak is the same as for the far peak.
If it was 3D stereo, then the left eye / right eye pictures of the far peak would be closer together than for the near peak.
I could send you an image that would illustrate it better than the many words above.
Hi again: I added an illustration for theabove at:
Ok, i got your point. Don’t know if it’s a bug or a feature. Flying over Manhatten with 3D buildings enabled should underline your problem even better, wouldn’t it?
I’m just not sure if it’s an intended behaviour, because object in a far distance usually don’t appear plastic. It’s actually due to human physionomy and the 7cm distance between our eyes.
Atm I can’t try the convergence settings (Ctrl-F5/F6), which moves objects literally back und forth, but I’ll try it asap, since I’m also interessted in it.
Using 3D over a small regional area, e.g. for planing a bike-trip, the 3D impression of the valleys it’s more than enough though.
I’ve checked it, and one cannot change the convergence (Ctrl-F5/F6). This really leads into 3D impression only for very close objects.
Actually it’s realistic (see explanation above), but indeed senseless, as you pointed out already.
EZ3D drivers let you adjust the convergence, hence the 3D impression is much better.
Well, I hope this situation will be fixed in near future.
Thanks for your help
forgot to mention: You’ve got to activate the ‘advanced in-game settings’ in your Nvidia config panel. See here how it’s done: http://3dvision-blog.com/changing-the-convergence-level-in-3d-vision/
Then you can change with Ctrl-F5 and Ctrl-F6 the convergance, which brings object in the distance a bit more to the front.
But as mentioned, it’s only working for very near objects. E.g. if you are standing in front of an building.
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